// quit, global variable which is set to true if the application should quit
boolean gd_quit = FALSE;
-const byte *gd_keystate;
-
static int cell_size = 0;
// graphic info for game objects/frames and players/actions/frames
void gd_init_keystate(void)
{
set_play_area(SXSIZE, SYSIZE);
-
- gd_keystate = SDL_GetKeyboardState(NULL);
}
/*