fixed graphical bug when snap-pushing with smooth movement in BD engine
[rocksndiamonds.git] / src / game_bd / bd_graphics.c
index 9060aae3247d1fcfa8145c83b6fa38b31ad1cd0e..4687ebfbe7e7d9f5aaedf26c25a25f080e67c80c 100644 (file)
@@ -636,6 +636,10 @@ static void gd_drawcave_tile(Bitmap *dest, GdGame *game, int x, int y, boolean d
   if (cave->player_state == GD_PL_EXITED)
     use_smooth_movements = FALSE;
 
+  // do not use smooth movement animation for player stirring the pot
+  if (tile == O_PLAYER_STIRRING)
+    use_smooth_movements = FALSE;
+
 #if DO_GFX_SANITY_CHECK
   if (use_native_bd_graphics_engine() && !setup.small_game_graphics && !program.headless)
   {
@@ -694,6 +698,11 @@ static void gd_drawcave_tile(Bitmap *dest, GdGame *game, int x, int y, boolean d
                            old_x <= cave->x2 &&
                            old_y >= cave->y1 &&
                            old_y <= cave->y2);
+
+  // never treat empty space as "moving" (may happen if player is snap-pushing element)
+  if (tile_from == O_SPACE)
+    old_is_moving = FALSE;
+
   if (old_is_visible)
   {
     if (!old_is_moving && !old_is_player)