play_area_h = h;
}
-void gd_init_keystate(void)
+void gd_init_play_area(void)
{
set_play_area(SXSIZE, SYSIZE);
}
return (gd_elements[element & O_MASK].properties & P_DIGGABLE) != 0;
}
+#if 0
// returns true if the element is collectible
static inline boolean el_collectible(const int element)
{
return (gd_elements[element & O_MASK].properties & P_COLLECTIBLE) != 0;
}
+#endif
// returns true if the element is pushable
static inline boolean el_pushable(const int element)