int itercycle;
int itermax;
int itermax_last;
+ int itermax2[2];
int animcycle;
int milliseconds_game;
int milliseconds_anim;
+ int cycle_counter;
int replay_no_more_movements;
boolean show_story; // to remember that story for a particular cave was already shown.
GdGame *gd_game_new_snapshot(GdCave *snapshot);
GdGame *gd_game_new_test(GdCave *cave, int level);
+boolean check_iteration_reached(GdGame *game);
+
void play_game_func(GdGame *game, int action);
#endif // BD_GAMEPLAY_H