int state_counter; /* counter used to control the game flow, rendering of caves */
int **element_buffer;
+ int **last_element_buffer;
+ int **dir_buffer;
int **gfx_buffer; /* contains the indexes to the cells; created by *start_level, deleted by *stop_game */
+ int itercycle;
+ int itermax;
+ int itermax_last;
int animcycle;
int milliseconds_game;
int milliseconds_anim;