added smooth game element movements for native BD engine
[rocksndiamonds.git] / src / game_bd / bd_gameplay.h
index 4fb6ece48f342c0e3edd5ee17b00568f34938fbf..6cd016ec51308cb1c10126f37cb0c9d777ff4731 100644 (file)
@@ -92,7 +92,12 @@ typedef struct _gd_game
 
   int state_counter;        /* counter used to control the game flow, rendering of caves */
   int **element_buffer;
+  int **last_element_buffer;
+  int **dir_buffer;
   int **gfx_buffer;         /* contains the indexes to the cells; created by *start_level, deleted by *stop_game */
+  int itercycle;
+  int itermax;
+  int itermax_last;
   int animcycle;
   int milliseconds_game;
   int milliseconds_anim;