int state_counter; // counter used to control the game flow, rendering of caves
int **element_buffer;
int **last_element_buffer;
- int **dir_buffer;
+ int **dir_buffer_from;
+ int **dir_buffer_to;
int **gfx_buffer; // contains the indexes to the cells;
// created by *start_level, deleted by *stop_game
int itercycle;