int state_counter; // counter used to control the game flow, rendering of caves
int **element_buffer;
int **last_element_buffer;
- int **dir_buffer;
+ int **dir_buffer_from;
+ int **dir_buffer_to;
int **gfx_buffer; // contains the indexes to the cells;
// created by *start_level, deleted by *stop_game
int itercycle;
int itermax;
int itermax_last;
+ int itermax2[2];
int animcycle;
int milliseconds_game;
int milliseconds_anim;
+ int cycle_counter;
int replay_no_more_movements;
boolean show_story; // to remember that story for a particular cave was already shown.