/* if we have a story... */
#if 0
- if (game->show_story && game->original_cave && game->original_cave->story->len != 0)
- Info("Cave Story: %s", game->original_cave->story->str);
+ if (game->show_story && game->original_cave && game->original_cave->story != NULL)
+ Info("Cave Story: %s", game->original_cave->story);
#endif
counter_next = GAME_INT_START_UNCOVER;