added support for amoeba settings in BD engine to level editor
[rocksndiamonds.git] / src / game_bd / bd_gameplay.c
index 6588fd8ebe452d01658574388c8d2aeddf17589a..55905ec6961f9355387ab2ad81cfa3ac0c1dcb06 100644 (file)
@@ -383,7 +383,7 @@ static GdGameState gd_game_main_int(GdGame *game, boolean allow_iterate, boolean
       {
        for (x = 0; x < game->cave->w; x++)
        {
-         game->last_element_buffer[y][x] = game->element_buffer[y][x];
+         game->last_element_buffer[y][x] = game->element_buffer[y][x] & ~SKIPPED;
          game->dir_buffer[y][x] = GD_MV_STILL;
        }
       }
@@ -605,7 +605,7 @@ void play_game_func(GdGame *game, int action)
   switch (state)
   {
     case GD_GAME_CAVE_LOADED:
-      // select colors, prepare drawing etc.
+      // scroll to start position
       gd_scroll_to_origin();
 
       // fill whole screen with black - cave might be smaller than previous!