cleanup of unnecessarily convoluted function call
[rocksndiamonds.git] / src / game_bd / bd_elements.h
index de04d23aa6de5d875beb012412633e570a8af5a2..446dfc2d385c029ba2202b843a30ab6ad020d14b 100644 (file)
@@ -279,9 +279,13 @@ typedef enum _element
   O_COVERED,
   O_PLAYER_LEFT,
   O_PLAYER_RIGHT,
+  O_PLAYER_UP,
+  O_PLAYER_DOWN,
   O_PLAYER_TAP,
   O_PLAYER_BLINK,
   O_PLAYER_TAP_BLINK,
+  O_PLAYER_PUSH_LEFT,
+  O_PLAYER_PUSH_RIGHT,
   O_CREATURE_SWITCH_ON,
   O_EXPANDING_WALL_SWITCH_HORIZ,
   O_EXPANDING_WALL_SWITCH_VERT,
@@ -315,10 +319,9 @@ typedef enum _element
 
   SCANNED = 0x100,
   COVERED = 0x200,
-  SKIPPED = 0x400,
 
   // binary AND this to elements to get rid of properties above.
-  O_MASK = ~(SCANNED | COVERED | SKIPPED)
+  O_MASK = ~(SCANNED | COVERED)
 } GdElement;
 
 typedef enum _sound