O_COVERED,
O_PLAYER_LEFT,
O_PLAYER_RIGHT,
+ O_PLAYER_UP,
+ O_PLAYER_DOWN,
O_PLAYER_TAP,
O_PLAYER_BLINK,
O_PLAYER_TAP_BLINK,
+ O_PLAYER_PUSH_LEFT,
+ O_PLAYER_PUSH_RIGHT,
O_CREATURE_SWITCH_ON,
O_EXPANDING_WALL_SWITCH_HORIZ,
O_EXPANDING_WALL_SWITCH_VERT,
SCANNED = 0x100,
COVERED = 0x200,
- SKIPPED = 0x400,
// binary AND this to elements to get rid of properties above.
- O_MASK = ~(SCANNED | COVERED | SKIPPED)
+ O_MASK = ~(SCANNED | COVERED)
} GdElement;
typedef enum _sound