O_MAX_ALL,
- SCANNED=0x100,
- COVERED=0x200,
+ SCANNED = 0x100,
+ COVERED = 0x200,
/* binary AND this to elements to get rid of properties above. */
O_MASK = ~(SCANNED | COVERED)
{
GD_S_NONE,
- GD_S_STONE,
- GD_S_NUT,
- GD_S_NUT_CRACK,
- GD_S_DIRT_BALL,
- GD_S_NITRO,
- GD_S_FALLING_WALL,
+ GD_S_STONE_PUSHING,
+ GD_S_STONE_FALLING,
+ GD_S_STONE_IMPACT,
+ GD_S_MEGA_STONE_PUSHING,
+ GD_S_MEGA_STONE_FALLING,
+ GD_S_MEGA_STONE_IMPACT,
+ GD_S_FLYING_STONE_PUSHING,
+ GD_S_FLYING_STONE_FALLING,
+ GD_S_FLYING_STONE_IMPACT,
+ GD_S_WAITING_STONE_PUSHING,
+ GD_S_CHASING_STONE_PUSHING,
+ GD_S_NUT_PUSHING,
+ GD_S_NUT_FALLING,
+ GD_S_NUT_IMPACT,
+ GD_S_NUT_CRACKING,
+ GD_S_DIRT_BALL_FALLING,
+ GD_S_DIRT_BALL_IMPACT,
+ GD_S_DIRT_LOOSE_FALLING,
+ GD_S_DIRT_LOOSE_IMPACT,
+ GD_S_NITRO_PACK_PUSHING,
+ GD_S_NITRO_PACK_FALLING,
+ GD_S_NITRO_PACK_IMPACT,
+ GD_S_FALLING_WALL_FALLING,
+ GD_S_FALLING_WALL_IMPACT,
GD_S_EXPANDING_WALL,
- GD_S_WALL_REAPPEAR,
- GD_S_DIAMOND_RANDOM, /* randomly select a diamond sound */
- GD_S_DIAMOND_1,
- GD_S_DIAMOND_2,
- GD_S_DIAMOND_3,
- GD_S_DIAMOND_4,
- GD_S_DIAMOND_5,
- GD_S_DIAMOND_6,
- GD_S_DIAMOND_7,
- GD_S_DIAMOND_8,
- GD_S_DIAMOND_COLLECT,
- GD_S_SKELETON_COLLECT,
- GD_S_PNEUMATIC_COLLECT,
- GD_S_BOMB_COLLECT,
- GD_S_CLOCK_COLLECT,
- GD_S_SWEET_COLLECT,
- GD_S_KEY_COLLECT,
- GD_S_DIAMOND_KEY_COLLECT,
+ GD_S_WALL_REAPPEARING,
+ GD_S_DIAMOND_FALLING_RANDOM, /* randomly select a diamond falling sound */
+ GD_S_DIAMOND_FALLING_1,
+ GD_S_DIAMOND_FALLING_2,
+ GD_S_DIAMOND_FALLING_3,
+ GD_S_DIAMOND_FALLING_4,
+ GD_S_DIAMOND_FALLING_5,
+ GD_S_DIAMOND_FALLING_6,
+ GD_S_DIAMOND_FALLING_7,
+ GD_S_DIAMOND_FALLING_8,
+ GD_S_DIAMOND_IMPACT_RANDOM, /* randomly select a diamond impact sound */
+ GD_S_DIAMOND_IMPACT_1,
+ GD_S_DIAMOND_IMPACT_2,
+ GD_S_DIAMOND_IMPACT_3,
+ GD_S_DIAMOND_IMPACT_4,
+ GD_S_DIAMOND_IMPACT_5,
+ GD_S_DIAMOND_IMPACT_6,
+ GD_S_DIAMOND_IMPACT_7,
+ GD_S_DIAMOND_IMPACT_8,
+ GD_S_FLYING_DIAMOND_FALLING_RANDOM, /* randomly select a flying diamond falling sound */
+ GD_S_FLYING_DIAMOND_FALLING_1,
+ GD_S_FLYING_DIAMOND_FALLING_2,
+ GD_S_FLYING_DIAMOND_FALLING_3,
+ GD_S_FLYING_DIAMOND_FALLING_4,
+ GD_S_FLYING_DIAMOND_FALLING_5,
+ GD_S_FLYING_DIAMOND_FALLING_6,
+ GD_S_FLYING_DIAMOND_FALLING_7,
+ GD_S_FLYING_DIAMOND_FALLING_8,
+ GD_S_FLYING_DIAMOND_IMPACT_RANDOM, /* randomly select a flying diamond impact sound */
+ GD_S_FLYING_DIAMOND_IMPACT_1,
+ GD_S_FLYING_DIAMOND_IMPACT_2,
+ GD_S_FLYING_DIAMOND_IMPACT_3,
+ GD_S_FLYING_DIAMOND_IMPACT_4,
+ GD_S_FLYING_DIAMOND_IMPACT_5,
+ GD_S_FLYING_DIAMOND_IMPACT_6,
+ GD_S_FLYING_DIAMOND_IMPACT_7,
+ GD_S_FLYING_DIAMOND_IMPACT_8,
+ GD_S_DIAMOND_COLLECTING,
+ GD_S_FLYING_DIAMOND_COLLECTING,
+ GD_S_SKELETON_COLLECTING,
+ GD_S_PNEUMATIC_COLLECTING,
+ GD_S_BOMB_COLLECTING,
+ GD_S_CLOCK_COLLECTING,
+ GD_S_SWEET_COLLECTING,
+ GD_S_KEY_COLLECTING,
+ GD_S_DIAMOND_KEY_COLLECTING,
GD_S_SLIME,
GD_S_LAVA,
GD_S_REPLICATOR,
- GD_S_ACID_SPREAD,
- GD_S_BLADDER_MOVE,
- GD_S_BLADDER_CONVERT,
+ GD_S_ACID_SPREADING,
+ GD_S_BLADDER_MOVING,
+ GD_S_BLADDER_PUSHING,
+ GD_S_BLADDER_CONVERTING,
GD_S_BLADDER_SPENDER,
- GD_S_BITER_EAT,
+ GD_S_BITER_EATING,
- GD_S_DOOR_OPEN,
- GD_S_WALK_EARTH,
- GD_S_WALK_EMPTY,
+ GD_S_DOOR_OPENING,
+ GD_S_DIRT_WALKING,
+ GD_S_EMPTY_WALKING,
GD_S_STIRRING,
- GD_S_BOX_PUSH,
+ GD_S_BOX_PUSHING,
GD_S_TELEPORTER,
GD_S_TIMEOUT_10,
GD_S_TIMEOUT_9,
GD_S_TIMEOUT_2,
GD_S_TIMEOUT_1,
GD_S_TIMEOUT_0,
- GD_S_EXPLOSION,
- GD_S_BOMB_EXPLOSION,
- GD_S_GHOST_EXPLOSION,
- GD_S_VOODOO_EXPLOSION,
- GD_S_NITRO_EXPLOSION,
- GD_S_BOMB_PLACE,
- GD_S_FINISHED,
+ GD_S_EXPLODING,
+ GD_S_BOMB_EXPLODING,
+ GD_S_GHOST_EXPLODING,
+ GD_S_VOODOO_EXPLODING,
+ GD_S_NITRO_PACK_EXPLODING,
+ GD_S_BOMB_PLACING,
+ GD_S_FINISHED, /* loop */
GD_S_SWITCH_BITER,
GD_S_SWITCH_CREATURES,
GD_S_SWITCH_GRAVITY,
GD_S_AMOEBA, /* loop */
GD_S_AMOEBA_MAGIC, /* loop */
GD_S_MAGIC_WALL, /* loop */
- GD_S_COVER, /* loop */
+ GD_S_COVERING, /* loop */
GD_S_PNEUMATIC_HAMMER, /* loop */
GD_S_WATER, /* loop */
- GD_S_CRACK,
- GD_S_GRAVITY_CHANGE,
+ GD_S_CRACKING,
+ GD_S_GRAVITY_CHANGING,
GD_S_BONUS_LIFE,
GD_S_MAX,