improved smooth movement animation for BD engine (complete rewrite)
[rocksndiamonds.git] / src / game_bd / bd_elements.h
index dd36b1ee0ff391b8661cac9c84cf8d333022567b..446dfc2d385c029ba2202b843a30ab6ad020d14b 100644 (file)
@@ -319,10 +319,9 @@ typedef enum _element
 
   SCANNED = 0x100,
   COVERED = 0x200,
-  SKIPPED = 0x400,
 
   // binary AND this to elements to get rid of properties above.
-  O_MASK = ~(SCANNED | COVERED | SKIPPED)
+  O_MASK = ~(SCANNED | COVERED)
 } GdElement;
 
 typedef enum _sound