O_MAX_ALL,
- SCANNED=0x100,
- COVERED=0x200,
+ SCANNED = 0x100,
+ COVERED = 0x200,
+ SKIPPED = 0x400,
/* binary AND this to elements to get rid of properties above. */
- O_MASK = ~(SCANNED | COVERED)
+ O_MASK = ~(SCANNED | COVERED | SKIPPED)
} GdElement;
typedef enum _sound
{
GD_S_NONE,
- GD_S_STONE,
- GD_S_NUT,
+ GD_S_STONE_PUSHING,
+ GD_S_STONE_FALLING,
+ GD_S_STONE_IMPACT,
+ GD_S_MEGA_STONE_PUSHING,
+ GD_S_MEGA_STONE_FALLING,
+ GD_S_MEGA_STONE_IMPACT,
+ GD_S_FLYING_STONE_PUSHING,
+ GD_S_FLYING_STONE_FALLING,
+ GD_S_FLYING_STONE_IMPACT,
+ GD_S_WAITING_STONE_PUSHING,
+ GD_S_CHASING_STONE_PUSHING,
+ GD_S_NUT_PUSHING,
+ GD_S_NUT_FALLING,
+ GD_S_NUT_IMPACT,
GD_S_NUT_CRACKING,
- GD_S_DIRT_BALL,
- GD_S_NITRO_PACK,
- GD_S_FALLING_WALL,
+ GD_S_DIRT_BALL_FALLING,
+ GD_S_DIRT_BALL_IMPACT,
+ GD_S_DIRT_LOOSE_FALLING,
+ GD_S_DIRT_LOOSE_IMPACT,
+ GD_S_NITRO_PACK_PUSHING,
+ GD_S_NITRO_PACK_FALLING,
+ GD_S_NITRO_PACK_IMPACT,
+ GD_S_FALLING_WALL_FALLING,
+ GD_S_FALLING_WALL_IMPACT,
GD_S_EXPANDING_WALL,
GD_S_WALL_REAPPEARING,
- GD_S_DIAMOND_RANDOM, /* randomly select a diamond sound */
- GD_S_DIAMOND_1,
- GD_S_DIAMOND_2,
- GD_S_DIAMOND_3,
- GD_S_DIAMOND_4,
- GD_S_DIAMOND_5,
- GD_S_DIAMOND_6,
- GD_S_DIAMOND_7,
- GD_S_DIAMOND_8,
+ GD_S_DIAMOND_FALLING_RANDOM, /* randomly select a diamond falling sound */
+ GD_S_DIAMOND_FALLING_1,
+ GD_S_DIAMOND_FALLING_2,
+ GD_S_DIAMOND_FALLING_3,
+ GD_S_DIAMOND_FALLING_4,
+ GD_S_DIAMOND_FALLING_5,
+ GD_S_DIAMOND_FALLING_6,
+ GD_S_DIAMOND_FALLING_7,
+ GD_S_DIAMOND_FALLING_8,
+ GD_S_DIAMOND_IMPACT_RANDOM, /* randomly select a diamond impact sound */
+ GD_S_DIAMOND_IMPACT_1,
+ GD_S_DIAMOND_IMPACT_2,
+ GD_S_DIAMOND_IMPACT_3,
+ GD_S_DIAMOND_IMPACT_4,
+ GD_S_DIAMOND_IMPACT_5,
+ GD_S_DIAMOND_IMPACT_6,
+ GD_S_DIAMOND_IMPACT_7,
+ GD_S_DIAMOND_IMPACT_8,
+ GD_S_FLYING_DIAMOND_FALLING_RANDOM, /* randomly select a flying diamond falling sound */
+ GD_S_FLYING_DIAMOND_FALLING_1,
+ GD_S_FLYING_DIAMOND_FALLING_2,
+ GD_S_FLYING_DIAMOND_FALLING_3,
+ GD_S_FLYING_DIAMOND_FALLING_4,
+ GD_S_FLYING_DIAMOND_FALLING_5,
+ GD_S_FLYING_DIAMOND_FALLING_6,
+ GD_S_FLYING_DIAMOND_FALLING_7,
+ GD_S_FLYING_DIAMOND_FALLING_8,
+ GD_S_FLYING_DIAMOND_IMPACT_RANDOM, /* randomly select a flying diamond impact sound */
+ GD_S_FLYING_DIAMOND_IMPACT_1,
+ GD_S_FLYING_DIAMOND_IMPACT_2,
+ GD_S_FLYING_DIAMOND_IMPACT_3,
+ GD_S_FLYING_DIAMOND_IMPACT_4,
+ GD_S_FLYING_DIAMOND_IMPACT_5,
+ GD_S_FLYING_DIAMOND_IMPACT_6,
+ GD_S_FLYING_DIAMOND_IMPACT_7,
+ GD_S_FLYING_DIAMOND_IMPACT_8,
GD_S_DIAMOND_COLLECTING,
+ GD_S_FLYING_DIAMOND_COLLECTING,
GD_S_SKELETON_COLLECTING,
GD_S_PNEUMATIC_COLLECTING,
GD_S_BOMB_COLLECTING,
GD_S_REPLICATOR,
GD_S_ACID_SPREADING,
GD_S_BLADDER_MOVING,
+ GD_S_BLADDER_PUSHING,
GD_S_BLADDER_CONVERTING,
GD_S_BLADDER_SPENDER,
GD_S_BITER_EATING,