added smooth game element movements for native BD engine
[rocksndiamonds.git] / src / game_bd / bd_elements.h
index 8d670430010ff06fb12f595f3deef766b87f939b..34a0615ae1af5a534c535f81253b6652a55b1c1b 100644 (file)
@@ -306,11 +306,12 @@ typedef enum _element
 
   O_MAX_ALL,
 
-  SCANNED=0x100,
-  COVERED=0x200,
+  SCANNED = 0x100,
+  COVERED = 0x200,
+  SKIPPED = 0x400,
 
   /* binary AND this to elements to get rid of properties above. */
-  O_MASK = ~(SCANNED | COVERED)
+  O_MASK = ~(SCANNED | COVERED | SKIPPED)
 } GdElement;
 
 typedef enum _sound