GD_S_STONE,
GD_S_NUT,
- GD_S_NUT_CRACK,
+ GD_S_NUT_CRACKING,
GD_S_DIRT_BALL,
- GD_S_NITRO,
+ GD_S_NITRO_PACK,
GD_S_FALLING_WALL,
GD_S_EXPANDING_WALL,
- GD_S_WALL_REAPPEAR,
+ GD_S_WALL_REAPPEARING,
GD_S_DIAMOND_RANDOM, /* randomly select a diamond sound */
GD_S_DIAMOND_1,
GD_S_DIAMOND_2,
GD_S_DIAMOND_6,
GD_S_DIAMOND_7,
GD_S_DIAMOND_8,
- GD_S_DIAMOND_COLLECT,
- GD_S_SKELETON_COLLECT,
- GD_S_PNEUMATIC_COLLECT,
- GD_S_BOMB_COLLECT,
- GD_S_CLOCK_COLLECT,
- GD_S_SWEET_COLLECT,
- GD_S_KEY_COLLECT,
- GD_S_DIAMOND_KEY_COLLECT,
+ GD_S_DIAMOND_COLLECTING,
+ GD_S_SKELETON_COLLECTING,
+ GD_S_PNEUMATIC_COLLECTING,
+ GD_S_BOMB_COLLECTING,
+ GD_S_CLOCK_COLLECTING,
+ GD_S_SWEET_COLLECTING,
+ GD_S_KEY_COLLECTING,
+ GD_S_DIAMOND_KEY_COLLECTING,
GD_S_SLIME,
GD_S_LAVA,
GD_S_REPLICATOR,
- GD_S_ACID_SPREAD,
- GD_S_BLADDER_MOVE,
- GD_S_BLADDER_CONVERT,
+ GD_S_ACID_SPREADING,
+ GD_S_BLADDER_MOVING,
+ GD_S_BLADDER_CONVERTING,
GD_S_BLADDER_SPENDER,
- GD_S_BITER_EAT,
+ GD_S_BITER_EATING,
- GD_S_DOOR_OPEN,
- GD_S_WALK_EARTH,
- GD_S_WALK_EMPTY,
+ GD_S_DOOR_OPENING,
+ GD_S_DIRT_WALKING,
+ GD_S_EMPTY_WALKING,
GD_S_STIRRING,
- GD_S_BOX_PUSH,
+ GD_S_BOX_PUSHING,
GD_S_TELEPORTER,
GD_S_TIMEOUT_10,
GD_S_TIMEOUT_9,
GD_S_TIMEOUT_2,
GD_S_TIMEOUT_1,
GD_S_TIMEOUT_0,
- GD_S_EXPLOSION,
- GD_S_BOMB_EXPLOSION,
- GD_S_GHOST_EXPLOSION,
- GD_S_VOODOO_EXPLOSION,
- GD_S_NITRO_EXPLOSION,
- GD_S_BOMB_PLACE,
- GD_S_FINISHED,
+ GD_S_EXPLODING,
+ GD_S_BOMB_EXPLODING,
+ GD_S_GHOST_EXPLODING,
+ GD_S_VOODOO_EXPLODING,
+ GD_S_NITRO_PACK_EXPLODING,
+ GD_S_BOMB_PLACING,
+ GD_S_FINISHED, /* loop */
GD_S_SWITCH_BITER,
GD_S_SWITCH_CREATURES,
GD_S_SWITCH_GRAVITY,
GD_S_AMOEBA, /* loop */
GD_S_AMOEBA_MAGIC, /* loop */
GD_S_MAGIC_WALL, /* loop */
- GD_S_COVER, /* loop */
+ GD_S_COVERING, /* loop */
GD_S_PNEUMATIC_HAMMER, /* loop */
GD_S_WATER, /* loop */
- GD_S_CRACK,
- GD_S_GRAVITY_CHANGE,
+ GD_S_CRACKING,
+ GD_S_GRAVITY_CHANGING,
GD_S_BONUS_LIFE,
GD_S_MAX,