renamed sound constants for native BD engine
[rocksndiamonds.git] / src / game_bd / bd_elements.h
index bf4bd5a84089f73b75a12bcd3cd335ba682c46bf..3355a7809ec48f3e35c01a65939f218c8c063885 100644 (file)
@@ -319,12 +319,12 @@ typedef enum _sound
 
   GD_S_STONE,
   GD_S_NUT,
-  GD_S_NUT_CRACK,
+  GD_S_NUT_CRACKING,
   GD_S_DIRT_BALL,
-  GD_S_NITRO,
+  GD_S_NITRO_PACK,
   GD_S_FALLING_WALL,
   GD_S_EXPANDING_WALL,
-  GD_S_WALL_REAPPEAR,
+  GD_S_WALL_REAPPEARING,
   GD_S_DIAMOND_RANDOM,    /* randomly select a diamond sound */
   GD_S_DIAMOND_1,
   GD_S_DIAMOND_2,
@@ -334,28 +334,28 @@ typedef enum _sound
   GD_S_DIAMOND_6,
   GD_S_DIAMOND_7,
   GD_S_DIAMOND_8,
-  GD_S_DIAMOND_COLLECT,
-  GD_S_SKELETON_COLLECT,
-  GD_S_PNEUMATIC_COLLECT,
-  GD_S_BOMB_COLLECT,
-  GD_S_CLOCK_COLLECT,
-  GD_S_SWEET_COLLECT,
-  GD_S_KEY_COLLECT,
-  GD_S_DIAMOND_KEY_COLLECT,
+  GD_S_DIAMOND_COLLECTING,
+  GD_S_SKELETON_COLLECTING,
+  GD_S_PNEUMATIC_COLLECTING,
+  GD_S_BOMB_COLLECTING,
+  GD_S_CLOCK_COLLECTING,
+  GD_S_SWEET_COLLECTING,
+  GD_S_KEY_COLLECTING,
+  GD_S_DIAMOND_KEY_COLLECTING,
   GD_S_SLIME,
   GD_S_LAVA,
   GD_S_REPLICATOR,
-  GD_S_ACID_SPREAD,
-  GD_S_BLADDER_MOVE,
-  GD_S_BLADDER_CONVERT,
+  GD_S_ACID_SPREADING,
+  GD_S_BLADDER_MOVING,
+  GD_S_BLADDER_CONVERTING,
   GD_S_BLADDER_SPENDER,
-  GD_S_BITER_EAT,
+  GD_S_BITER_EATING,
 
-  GD_S_DOOR_OPEN,
-  GD_S_WALK_EARTH,
-  GD_S_WALK_EMPTY,
+  GD_S_DOOR_OPENING,
+  GD_S_DIRT_WALKING,
+  GD_S_EMPTY_WALKING,
   GD_S_STIRRING,
-  GD_S_BOX_PUSH,
+  GD_S_BOX_PUSHING,
   GD_S_TELEPORTER,
   GD_S_TIMEOUT_10,
   GD_S_TIMEOUT_9,
@@ -368,13 +368,13 @@ typedef enum _sound
   GD_S_TIMEOUT_2,
   GD_S_TIMEOUT_1,
   GD_S_TIMEOUT_0,
-  GD_S_EXPLOSION,
-  GD_S_BOMB_EXPLOSION,
-  GD_S_GHOST_EXPLOSION,
-  GD_S_VOODOO_EXPLOSION,
-  GD_S_NITRO_EXPLOSION,
-  GD_S_BOMB_PLACE,
-  GD_S_FINISHED,
+  GD_S_EXPLODING,
+  GD_S_BOMB_EXPLODING,
+  GD_S_GHOST_EXPLODING,
+  GD_S_VOODOO_EXPLODING,
+  GD_S_NITRO_PACK_EXPLODING,
+  GD_S_BOMB_PLACING,
+  GD_S_FINISHED,               /* loop */
   GD_S_SWITCH_BITER,
   GD_S_SWITCH_CREATURES,
   GD_S_SWITCH_GRAVITY,
@@ -385,12 +385,12 @@ typedef enum _sound
   GD_S_AMOEBA,                 /* loop */
   GD_S_AMOEBA_MAGIC,           /* loop */
   GD_S_MAGIC_WALL,             /* loop */
-  GD_S_COVER,                  /* loop */
+  GD_S_COVERING,               /* loop */
   GD_S_PNEUMATIC_HAMMER,       /* loop */
   GD_S_WATER,                  /* loop */
 
-  GD_S_CRACK,
-  GD_S_GRAVITY_CHANGE,
+  GD_S_CRACKING,
+  GD_S_GRAVITY_CHANGING,
   GD_S_BONUS_LIFE,
 
   GD_S_MAX,