GdCave *cave;
GdElement element;
int x, y;
- GList *iter;
+ List *iter;
/* make a copy */
cave = gd_cave_new_from_cave(data);
}
/* render cave objects above random data or map */
- for (iter = data->objects; iter; iter = g_list_next(iter))
+ for (iter = data->objects; iter; iter = list_next(iter))
{
GdObject *object = (GdObject *)iter->data;
gd_cave_free(rendered);
/* forget objects */
- g_list_foreach(cave->objects, (GFunc) free, NULL);
+ list_foreach(cave->objects, (list_fn) free, NULL);
cave->objects = NULL;
}