added support for amoeba settings in BD engine to level editor
[rocksndiamonds.git] / src / game_bd / bd_caveengine.c
index 61f71d37dd28dd32ca84a34518b3efd96b662ca2..fd5b3f05cf7cacd45c60c463aa579b062e29a949 100644 (file)
@@ -3040,6 +3040,7 @@ void gd_cave_iterate(GdCave *cave, GdDirection player_move, boolean player_fire,
              }
            }
            else
+           {
              // or space over the slime? elements may pass from bottom to up then.
              if (is_space_dir(cave, x, y, oppos))
              {
@@ -3063,6 +3064,7 @@ void gd_cave_iterate(GdCave *cave, GdDirection player_move, boolean player_fire,
                  play_sound_of_element(cave, O_SLIME, x, y);
                }
              }
+           }
          }
          break;
 
@@ -3470,7 +3472,7 @@ void gd_cave_iterate(GdCave *cave, GdDirection player_move, boolean player_fire,
   // PLAYER
 
   // check if player is alive.
-  if ((cave->player_state == GD_PL_LIVING && cave->player_seen_ago > 15) || cave->kill_player)
+  if ((cave->player_state == GD_PL_LIVING && cave->player_seen_ago > 1) || cave->kill_player)
     cave->player_state = GD_PL_DIED;
 
   // check if any voodoo exploded, and kill players the next scan if that happended.