lowercase_names = FALSE;
/* check element database for faults. */
- for (i = 0; gd_elements[i].element!=-1; i++)
+ for (i = 0; gd_elements[i].element != -1; i++)
{
if (gd_elements[i].element != i)
- Error("element: i:0x%x!=0x%x", i, gd_elements[i].element);
+ Error("element: i:0x%x != 0x%x", i, gd_elements[i].element);
/* if it has a name, create a lowercase name (of the translated one).
will be used by the editor */
}
/* we do not like generated pixbufs for games. only those that are in the png. */
- if (ABS(gd_elements[i].image_game)>GD_NUM_OF_CELLS_X*GD_NUM_OF_CELLS_Y)
+ if (ABS(gd_elements[i].image_game) > GD_NUM_OF_CELLS_X * GD_NUM_OF_CELLS_Y)
Error("game pixbuf for element %x (%s) bigger than png size", i, gd_elements[i].name);
if (gd_elements[i].image < 0)
Error("editor pixbuf for element %x (%s) should not be animated", i, gd_elements[i].name);
- if (gd_elements[i].properties&P_CAN_BE_HAMMERED && gd_element_get_hammered((GdElement) i) == O_NONE)
+ if (gd_elements[i].properties & P_CAN_BE_HAMMERED && gd_element_get_hammered((GdElement) i) == O_NONE)
Error("element %x (%s) can be hammered, but get_hammered_element does not define another one", i, gd_elements[i].name);
}
/* other types */
/* check if its pointer is not the same as another one's */
/* +1 is added so it is never zero */
- if (!(gd_cave_properties[i].flags&GD_DONT_SAVE) && strcmp(gd_cave_properties[i].identifier, "") == 0)
+ if (!(gd_cave_properties[i].flags & GD_DONT_SAVE) && strcmp(gd_cave_properties[i].identifier, "") == 0)
{
Error ("property should have a bdcff identifier: line %d, name %s",
i, gd_cave_properties[i].name);
}
another_prop = g_hash_table_lookup(pointers, GINT_TO_POINTER(gd_cave_properties[i].offset + 1));
- if (another_prop!=NULL)
+ if (another_prop != NULL)
{
Error("property %s has the same pointer as property %s",
gd_cave_properties[i].identifier, another_prop);