int level_magic_wall_time[5]; // magic wall 'on' state for each level (seconds)
boolean magic_wall_stops_amoeba; // Turning on magic wall changes amoeba to diamonds.
// Original BD: yes, constkit: no
+ boolean magic_timer_zero_is_infinite; // magic wall timer 0 is interpreted as infinite
boolean magic_timer_wait_for_hatching;// magic wall timer does not start before player's birth
boolean magic_wall_sound; // magic wall has sound