HashTable *tags; /* stores read-but-not-understood strings from bdcff, so we can save them later. */
GdElement **map; /* pointer to data for map, non-null if has a map */
- GList *objects;
- GList *replays;
+ List *objects;
+ List *replays;
boolean intermission; /* is this cave an intermission? */
boolean intermission_instantlife; /* one life extra, if the intermission is reached */
} GdCave;
-#define CAVE_OFFSET(property) (G_STRUCT_OFFSET(GdCave, property))
+#define CAVE_OFFSET(property) (STRUCT_OFFSET(GdCave, property))
/* arrays for movements */
/* also no1 and bd2 cave data import helpers; line direction coordinates */
boolean bonus_life_flash, int animcycle, boolean hate_invisible_outbox);
/* function to copy a GdString */
-static inline int
-gd_strcpy(GdString dest, const GdString src)
+static inline char *gd_strcpy(GdString dest, const GdString src)
{
- return g_strlcpy(dest, src, sizeof(GdString));
+ return strncpy(dest, src, sizeof(GdString));
}
int gd_cave_time_show(const GdCave *cave, int internal_time);