replaced glib function calls to g_string_*()
[rocksndiamonds.git] / src / game_bd / bd_cave.h
index c9c4a432811b96d99e5147465abe07c89d74285d..bd677ead2280668ff791dc6cfd72039a13cc9888 100644 (file)
@@ -322,7 +322,7 @@ typedef struct _gd_cave_replay
 
   GdString player_name;     /* who played this */
   GdString date;            /* when played */
-  GString *comment;         /* some comments from the player */
+  char *comment;            /* some comments from the player */
 
   int score;                /* score collected */
   int duration;             /* number of seconds played */
@@ -366,8 +366,8 @@ typedef struct _gd_cave
   GdString difficulty;        /* difficulty of the game, for info purposes */
   GdString www;                /* link to author's webpage */
   GdString date;                /* date of creation */
-  GString *story;                /* story for the cave - will be shown when the cave is played. */
-  GString *remark;            /* some note */
+  char *story;                  /* story for the cave - will be shown when the cave is played. */
+  char *remark;                 /* some note */
 
   GdString charset;            /* these are not used by gdash */
   GdString fontset;
@@ -713,9 +713,6 @@ GdReplay *gd_replay_new_from_replay(GdReplay *orig);
 void gd_replay_free(GdReplay *replay);
 void gd_replay_store_movement(GdReplay *replay, GdDirection player_move, boolean player_fire, boolean suicide);
 boolean gd_replay_get_next_movement(GdReplay *replay, GdDirection *player_move, boolean *player_fire, boolean *suicide);
-void gd_replay_rewind(GdReplay *replay);
-
-char *gd_replay_movements_to_bdcff(GdReplay *replay);
 
 guint32 gd_cave_adler_checksum(GdCave *cave);
 void gd_cave_adler_checksum_more(GdCave *cave, guint32 *a, guint32 *b);