// these define the number of the cells in the png file
#define GD_NUM_OF_CELLS_X 8
-#define GD_NUM_OF_CELLS_Y 46
+#define GD_NUM_OF_CELLS_Y 47
// +80: placeholder for cells which are rendered by the game;
// for example diamond + arrow = falling diamond
int hammered_wall_reappear_frame;
boolean pneumatic_hammer_sound;
+ boolean infinite_rockets; // if true, the player which got a rocket launcher will be
+ // able to launch an infinite number of rockets
+
// internal variables, used during the game. private data :)
// returns range corrected x/y position (points to perfect or line shifting get function)