changed prefix for all game elements only used by the native BD engine
[rocksndiamonds.git] / src / game_bd / bd_cave.h
index faa90069f65a790d395039b8b787049e74223c1e..9a0c52a720a228bd3ecbe4e18d49e6027816e5ad 100644 (file)
@@ -126,6 +126,7 @@ enum _element_property
   E_P_PUSHABLE,                 // can be pushed
   E_P_CAN_MOVE,                 // can move
   E_P_CAN_FALL,                 // can fall
+  E_P_FALLING,                  // falling
 };
 
 // properties
@@ -163,6 +164,7 @@ enum _element_property
 #define P_PUSHABLE                     (1 << E_P_PUSHABLE)
 #define P_CAN_MOVE                     (1 << E_P_CAN_MOVE)
 #define P_CAN_FALL                     (1 << E_P_CAN_FALL)
+#define P_FALLING                      (1 << E_P_FALLING)
 
 // These are states of the magic wall.
 typedef enum _magic_wall_state