} GdElements;
-typedef char GdString[128];
+typedef char GdString[MAX_LINE_LEN];
typedef struct _highscore
{
int level_slime_permeability_c64[5]; // Appearing in bd 2
int level_slime_seed_c64[5]; // predictable slime random seed
boolean slime_predictable; // predictable random start for slime. yes for plck.
+ boolean slime_correct_random; // correct random number generator for rendered caves
GdElement slime_eats_1, slime_converts_1; // slime eats element x and converts to element x;
// for example diamond -> falling diamond
GdElement slime_eats_2, slime_converts_2; // this is usually stone -> stone_f