added using masked drawing for player on walkable tiles in BD engine
[rocksndiamonds.git] / src / game_bd / bd_cave.h
index 1a85776a68a4e17333308881e7c8807d1fe144c3..3dede416f53f3dc8e5702baa67447e9057595568 100644 (file)
@@ -121,6 +121,7 @@ enum _element_property
   E_P_MOVED_BY_CONVEYOR_TOP,    // can be moved by conveyor belt
   E_P_MOVED_BY_CONVEYOR_BOTTOM, // can be moved UNDER the conveyor belt
 
+  E_P_WALKABLE,                 // can be walked
   E_P_DIGGABLE,                 // can be digged
   E_P_COLLECTIBLE,              // can be collected
   E_P_PUSHABLE,                 // can be pushed
@@ -160,6 +161,7 @@ enum _element_property
 #define P_MOVED_BY_CONVEYOR_TOP                (1 << E_P_MOVED_BY_CONVEYOR_TOP)
 #define P_MOVED_BY_CONVEYOR_BOTTOM     (1 << E_P_MOVED_BY_CONVEYOR_BOTTOM)
 
+#define P_WALKABLE                     (1 << E_P_WALKABLE)
 #define P_DIGGABLE                     (1 << E_P_DIGGABLE)
 #define P_COLLECTIBLE                  (1 << E_P_COLLECTIBLE)
 #define P_PUSHABLE                     (1 << E_P_PUSHABLE)