/* +80: placeholder for cells which are rendered by the game;
for example diamond + arrow = falling diamond */
-#define GD_NUM_OF_CELLS (GD_NUM_OF_CELLS_X*GD_NUM_OF_CELLS_Y+80)
+#define GD_NUM_OF_CELLS (GD_NUM_OF_CELLS_X * GD_NUM_OF_CELLS_Y + 80)
/* maximum replay size (maximum seconds x game cycles per second) */
#define MAX_REPLAY_LEN (10000 * FRAMES_PER_SECOND / 8)