GdString player_name; /* who played this */
GdString date; /* when played */
- GString *comment; /* some comments from the player */
+ char *comment; /* some comments from the player */
int score; /* score collected */
int duration; /* number of seconds played */
GdString difficulty; /* difficulty of the game, for info purposes */
GdString www; /* link to author's webpage */
GdString date; /* date of creation */
- GString *story; /* story for the cave - will be shown when the cave is played. */
- GString *remark; /* some note */
+ char *story; /* story for the cave - will be shown when the cave is played. */
+ char *remark; /* some note */
GdString charset; /* these are not used by gdash */
GdString fontset;
GdReplay *gd_replay_new_from_replay(GdReplay *orig);
void gd_replay_free(GdReplay *replay);
void gd_replay_store_movement(GdReplay *replay, GdDirection player_move, boolean player_fire, boolean suicide);
-boolean gd_replay_get_next_movement(GdReplay *replay, GdDirection *player_move, boolean *player_fire, boolean *suicide);
guint32 gd_cave_adler_checksum(GdCave *cave);
void gd_cave_adler_checksum_more(GdCave *cave, guint32 *a, guint32 *b);