removed redundant code
[rocksndiamonds.git] / src / game_bd / bd_cave.c
index cedab63d1da8d917bb766dc8d81b35550ef981f6..d946bac4c203a3decaa24f2304211802e40a217c 100644 (file)
@@ -1455,12 +1455,12 @@ void gd_drawcave_game(const GdCave *cave,
       draw = gd_elements[O_PLAYER].image_game;
     }
   }
-  else if (cave->last_direction == GD_MV_UP)
+  else if (cave->last_direction == GD_MV_UP && use_bd_up_down_graphics())
   {
     map = O_PLAYER_UP;
     draw = gd_elements[O_PLAYER_UP].image_game;
   }
-  else if (cave->last_direction == GD_MV_DOWN)
+  else if (cave->last_direction == GD_MV_DOWN && use_bd_up_down_graphics())
   {
     map = O_PLAYER_DOWN;
     draw = gd_elements[O_PLAYER_DOWN].image_game;
@@ -1522,8 +1522,8 @@ void gd_drawcave_game(const GdCave *cave,
   // change only graphically
   if (hate_invisible_outbox)
   {
-    elemmapping[O_PRE_INVIS_OUTBOX] = O_PRE_OUTBOX;
-    elemmapping[O_INVIS_OUTBOX] = O_OUTBOX;
+    elemmapping[O_PRE_INVIS_OUTBOX] = elemmapping[O_PRE_OUTBOX];
+    elemmapping[O_INVIS_OUTBOX] = elemmapping[O_OUTBOX];
   }
 
   if (hate_invisible_outbox)