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moved color handling functions to separate source files for BD engine
[rocksndiamonds.git]
/
src
/
game_bd
/
bd_cave.c
diff --git
a/src/game_bd/bd_cave.c
b/src/game_bd/bd_cave.c
index 7a5766d72616be39a263eb053eaa02cbefd59c0e..a1d528ec507602acc918d2120f66f6b782aa8cb5 100644
(file)
--- a/
src/game_bd/bd_cave.c
+++ b/
src/game_bd/bd_cave.c
@@
-1444,9
+1444,3
@@
unsigned int gd_cave_adler_checksum(GdCave *cave)
gd_cave_adler_checksum_more(cave, &a, &b);
return (b << 16) + a;
}
-
-/* return c64 color with index. */
-GdColor gd_c64_color(int index)
-{
- return (GD_COLOR_TYPE_C64 << 24) + index;
-}