draw = elemdrawing[actual];
// draw special graphics if player is pushing something
- if ((cave->last_direction == GD_MV_LEFT || cave->last_direction == GD_MV_RIGHT) &&
+ if (use_bd_pushing_graphics() &&
+ (cave->last_direction == GD_MV_LEFT || cave->last_direction == GD_MV_RIGHT) &&
is_player(cave, x, y) && can_be_pushed_dir(cave, x, y, cave->last_direction))
{
// special check needed when smooth game element movements selected in setup menu: