if (c)
{
- if (gd_char_to_element[c]!=O_UNKNOWN)
+ if (gd_char_to_element[c] != O_UNKNOWN)
Warn("Character %c already used for element %x", c, gd_char_to_element[c]);
gd_char_to_element[c] = i;
/* player with bomb does not blink or tap - no graphics drawn for that.
running is drawn using w/o bomb cells */
- if (cave->last_direction!=GD_MV_STILL)
+ if (cave->last_direction != GD_MV_STILL)
{
elemmapping[O_PLAYER_BOMB] = map;
elemdrawing[O_PLAYER_BOMB] = draw;