{CAVE_OFFSET(intermission_instantlife), TRUE},
{CAVE_OFFSET(intermission_rewardlife), FALSE},
{CAVE_OFFSET(magic_wall_stops_amoeba), TRUE},
+ {CAVE_OFFSET(magic_wall_breakscan), TRUE},
+ {CAVE_OFFSET(magic_timer_zero_is_infinite), TRUE},
{CAVE_OFFSET(magic_timer_wait_for_hatching), FALSE},
{CAVE_OFFSET(pushing_stone_prob), 250000},
{CAVE_OFFSET(pushing_stone_prob_sweet), 1000000},
{CAVE_OFFSET(intermission_instantlife), TRUE},
{CAVE_OFFSET(intermission_rewardlife), FALSE},
{CAVE_OFFSET(magic_wall_stops_amoeba), FALSE}, // marek roth bd inside faq 3.0
+ {CAVE_OFFSET(magic_timer_zero_is_infinite), TRUE},
{CAVE_OFFSET(magic_timer_wait_for_hatching), FALSE},
{CAVE_OFFSET(pushing_stone_prob), 250000},
{CAVE_OFFSET(pushing_stone_prob_sweet), 1000000},
{CAVE_OFFSET(intermission_instantlife), TRUE},
{CAVE_OFFSET(intermission_rewardlife), FALSE},
{CAVE_OFFSET(magic_wall_stops_amoeba), FALSE},
+ {CAVE_OFFSET(magic_timer_zero_is_infinite), TRUE},
{CAVE_OFFSET(magic_timer_wait_for_hatching), FALSE},
{CAVE_OFFSET(pushing_stone_prob), 250000},
{CAVE_OFFSET(pushing_stone_prob_sweet), 1000000},
{CAVE_OFFSET(level_hatching_delay_time[0]), 2},
{CAVE_OFFSET(intermission_instantlife), FALSE},
{CAVE_OFFSET(intermission_rewardlife), TRUE},
+ {CAVE_OFFSET(magic_timer_zero_is_infinite), TRUE},
{CAVE_OFFSET(magic_timer_wait_for_hatching), TRUE},
{CAVE_OFFSET(pushing_stone_prob), 250000},
{CAVE_OFFSET(pushing_stone_prob_sweet), 1000000},
{CAVE_OFFSET(level_hatching_delay_time[0]), 2},
{CAVE_OFFSET(intermission_instantlife), FALSE},
{CAVE_OFFSET(intermission_rewardlife), TRUE},
+ {CAVE_OFFSET(magic_timer_zero_is_infinite), FALSE},
{CAVE_OFFSET(magic_timer_wait_for_hatching), TRUE},
{CAVE_OFFSET(pushing_stone_prob), 250000},
{CAVE_OFFSET(pushing_stone_prob_sweet), 1000000},
{CAVE_OFFSET(level_hatching_delay_time[0]), 2},
{CAVE_OFFSET(intermission_instantlife), FALSE},
{CAVE_OFFSET(intermission_rewardlife), TRUE},
+ {CAVE_OFFSET(magic_timer_zero_is_infinite), FALSE},
{CAVE_OFFSET(magic_timer_wait_for_hatching), TRUE},
{CAVE_OFFSET(pushing_stone_prob), 250000},
{CAVE_OFFSET(pushing_stone_prob_sweet), 1000000},