}
else
{
- /* object is code&3f, object type is upper 2 bits */
+ /* object is code & 3f, object type is upper 2 bits */
elem = import_func(code & 0x3F, index);
switch ((code >> 6) & 3)
if (uncompressed[0x380])
cave->creatures_direction_auto_change_time = uncompressed[0x381];
- cave->colorb = gd_c64_color(uncompressed[0x384]&0xf); /* border */
- cave->color0 = gd_c64_color(uncompressed[0x385]&0xf);
- cave->color1 = gd_c64_color(uncompressed[0x386]&0xf);
- cave->color2 = gd_c64_color(uncompressed[0x387]&0xf);
- cave->color3 = gd_c64_color(uncompressed[0x388]&0x7); /* lower 3 bits only! */
+ cave->colorb = gd_c64_color(uncompressed[0x384] & 0xf); /* border */
+ cave->color0 = gd_c64_color(uncompressed[0x385] & 0xf);
+ cave->color1 = gd_c64_color(uncompressed[0x386] & 0xf);
+ cave->color2 = gd_c64_color(uncompressed[0x387] & 0xf);
+ cave->color3 = gd_c64_color(uncompressed[0x388] & 0x7); /* lower 3 bits only! */
cave->color4 = cave->color3;
cave->color5 = cave->color1;
- cave->intermission = uncompressed[0x389]!=0;
+ cave->intermission = uncompressed[0x389] != 0;
/* if it is intermission but not scrollable */
if (cave->intermission && !uncompressed[0x38c])