renamed function to allocate and copy memory
[rocksndiamonds.git] / src / game_bd / bd_bdcff.c
index 1a204a2fb17b26c888d796694fd157aa687258f6..8f2ee081e54ffc646a9008e1c3c690820d5d6b37 100644 (file)
@@ -1194,12 +1194,12 @@ boolean gd_caveset_load_from_bdcff(const char *contents)
        object.element = cave->initial_border;
        object.fill_element = cave->initial_border;
 
-       cave->objects = list_prepend(cave->objects, getMemCopy(&object, sizeof(object)));
+       cave->objects = list_prepend(cave->objects, get_memcpy(&object, sizeof(object)));
 
        object.x1 = 19;
        object.y1 = 0;    /* 19, as it is also the border */
 
-       cave->objects = list_prepend(cave->objects, getMemCopy(&object, sizeof(object)));    /* another */
+       cave->objects = list_prepend(cave->objects, get_memcpy(&object, sizeof(object)));    /* another */
       }
     }
   }