/* values for graphics engine customization */
boolean use_native_emc_graphics_engine;
+ boolean use_native_sp_graphics_engine;
+ boolean use_masked_pushing;
int forced_scroll_delay_value;
int scroll_delay_value;
void GameActions(void);
void GameActions_EM_Main();
+void GameActions_SP_Main();
void GameActions_RND();
void ScrollLevel(int, int);