#define NUM_BELT_PARTS 3
#define NUM_PANEL_INVENTORY 8
+#define NUM_PANEL_GRAPHICS 8
#define NUM_PANEL_ELEMENTS 8
#define NUM_PANEL_CE_SCORE 8
struct TextPosInfo key_white;
struct TextPosInfo key_white_count;
struct TextPosInfo score;
+ struct TextPosInfo highscore;
struct TextPosInfo time;
struct TextPosInfo time_hh;
struct TextPosInfo time_mm;
struct TextPosInfo magic_wall;
struct TextPosInfo magic_wall_time;
struct TextPosInfo gravity_state;
+ struct TextPosInfo graphic[NUM_PANEL_GRAPHICS];
struct TextPosInfo element[NUM_PANEL_ELEMENTS];
+ struct TextPosInfo element_count[NUM_PANEL_ELEMENTS];
struct TextPosInfo ce_score[NUM_PANEL_CE_SCORE];
struct TextPosInfo ce_score_element[NUM_PANEL_CE_SCORE];
struct TextPosInfo player_name;
struct GameButtonInfo button;
/* values for graphics engine customization */
+ boolean use_native_emc_graphics_engine;
int forced_scroll_delay_value;
int scroll_delay_value;
int GfxAction;
- boolean use_murphy;
+ int initial_element; /* EL_PLAYER_1 to EL_PLAYER_4 or EL_SP_MURPHY */
int artwork_element;
+ boolean use_murphy;
boolean block_last_field;
int block_delay_adjustment; /* needed for different engine versions */
void DrawGameValue_Time(int);
void DrawGameDoorValues(void);
+void UpdateAndDisplayGameControlValues();
+
void InitGameSound();
void InitGame();