int DigField(struct PlayerInfo *, int, int, int, int, int);
boolean SnapField(struct PlayerInfo *, int, int);
boolean PlaceBomb(struct PlayerInfo *);
+
+void InitPlaySoundLevel();
+
void RaiseScore(int);
void RaiseScoreElement(int);
void RequestQuitGame(boolean);
void CreateGameButtons();
+void FreeGameButtons();
void UnmapGameButtons();
#endif