struct Rect stop;
struct Rect pause;
struct Rect play;
+
struct Rect sound_music;
struct Rect sound_loops;
struct Rect sound_simple;
+
+ struct Rect save;
+ struct Rect load;
};
#else
int initial_move_delay_value[MAX_PLAYERS];
int initial_push_delay_value;
+ /* flag for single or multi-player mode (needed for playing tapes) */
+ /* (when playing/recording games, this is identical to "setup.team_mode" */
+ boolean team_mode;
+
/* flags to handle bugs in and changes between different engine versions */
/* (for the latest engine version, these flags should always be "FALSE") */
boolean use_change_when_pushing_bug;
void CreateGameButtons();
void FreeGameButtons();
+void MapGameButtons();
void UnmapGameButtons();
void RedrawGameButtons();