/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment *
+* (c) 1995-2006 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
boolean explosions_delayed;
boolean envelope_active;
-#if 1
/* values for the new EMC elements */
int lenses_time_left;
int magnify_time_left;
boolean ball_state;
int ball_content_nr;
-#endif
/* values for player idle animation (no effect on engine) */
int player_boring_delay_fixed;
int centered_player_nr;
int centered_player_nr_next;
boolean set_centered_player;
+
+ /* values for random number generator initialization after snapshot */
+ unsigned long num_random_calls;
};
struct PlayerInfo
boolean present; /* player present in level playfield */
boolean connected; /* player connected (locally or via network) */
boolean active; /* player present and connected */
+ boolean killed; /* player maybe present/active, but killed */
int index_nr; /* player number (0 to 3) */
int index_bit; /* player number bit (1 << 0 to 1 << 3) */
boolean LevelSolved, GameOver;
+ boolean LevelSolved_GameEnd;
+ boolean LevelSolved_SaveTape;
+ boolean LevelSolved_SaveScore;
+
int last_move_dir;
boolean is_active;
int step_counter;
int score;
+ int score_final;
+
int gems_still_needed;
int sokobanfields_still_needed;
int lights_still_needed;
int inventory_size;
};
-
extern struct GameInfo game;
-extern struct PlayerInfo stored_player[], *local_player;
+extern struct PlayerInfo stored_player[MAX_PLAYERS], *local_player;
#ifdef DEBUG
void DrawGameDoorValues(void);
void InitGameSound();
-void InitGame(void);
+void InitGame();
void UpdateEngineValues(int, int);
void GameWon(void);
+void GameEnd(void);
void InitPlayerGfxAnimation(struct PlayerInfo *, int, int);
void Moving2Blocked(int, int, int *, int *);
void RaiseScore(int);
void RaiseScoreElement(int);
+
+void RequestQuitGameExt(boolean, boolean, char *);
void RequestQuitGame(boolean);
+unsigned int InitEngineRandom_RND(long);
+unsigned int RND(int);
+
+void FreeEngineSnapshot();
+void LoadEngineSnapshot();
+void SaveEngineSnapshot();
+boolean CheckEngineSnapshot();
+
void CreateGameButtons();
void FreeGameButtons();
void UnmapGameButtons();