boolean use_masked_pushing;
boolean use_masked_elements;
boolean use_masked_elements_initial;
+ int forced_scroll_x;
+ int forced_scroll_y;
int forced_scroll_delay_value;
int scroll_delay_value;
int tile_size;
// values for special request dialog control
boolean request_active;
- boolean request_active_or_moving;
// values for special game control
int centered_player_nr;
int LevelSolved_CountingTime;
int LevelSolved_CountingScore;
int LevelSolved_CountingHealth;
+
+ boolean RestartGameRequested;
};
struct PlayerInfo