#if 1
struct GamePanelInfo
{
- struct TextPosInfo level;
+ struct TextPosInfo level_number;
struct TextPosInfo gems;
struct TextPosInfo inventory;
- struct TextPosInfo keys;
+ struct TextPosInfo key[MAX_NUM_KEYS];
+ struct TextPosInfo key_white;
+ struct TextPosInfo key_white_count;
struct TextPosInfo score;
struct TextPosInfo time;
-
struct TextPosInfo time_hh;
struct TextPosInfo time_mm;
struct TextPosInfo time_ss;
struct TextPosInfo drop_next_6;
struct TextPosInfo drop_next_7;
struct TextPosInfo drop_next_8;
- struct TextPosInfo emc_keys;
- struct TextPosInfo key_1;
- struct TextPosInfo key_2;
- struct TextPosInfo key_3;
- struct TextPosInfo key_4;
- struct TextPosInfo key_5;
- struct TextPosInfo key_6;
- struct TextPosInfo key_7;
- struct TextPosInfo key_8;
- struct TextPosInfo key_white;
- struct TextPosInfo key_white_count;
struct TextPosInfo shield_normal;
struct TextPosInfo shield_normal_time;
struct TextPosInfo shield_deadly;