struct XY redo;
struct XY save;
+ struct XY pause2;
struct XY load;
struct XY sound_music;
void GameActions(void);
void GameActions_EM_Main();
void GameActions_SP_Main();
+void GameActions_RND_Main();
void GameActions_RND();
void ScrollLevel(int, int);
void LoadEngineSnapshotSingle();
void SaveEngineSnapshotSingle();
boolean SaveEngineSnapshotToList();
+void SaveEngineSnapshotToListInitial();
boolean CheckEngineSnapshotSingle();
+boolean CheckEngineSnapshotList();
void CreateGameButtons();
void FreeGameButtons();
-void MapStopPlayButtons();
void MapUndoRedoButtons();
+void UnmapUndoRedoButtons();
void MapGameButtons();
void UnmapGameButtons();
void RedrawGameButtons();