boolean LevelSolved, GameOver;
+ boolean LevelSolved_GameEnd;
+ boolean LevelSolved_SaveTape;
+ boolean LevelSolved_SaveScore;
+
int last_move_dir;
boolean is_active;
void UpdateEngineValues(int, int);
void GameWon(void);
+void GameEnd(void);
void InitPlayerGfxAnimation(struct PlayerInfo *, int, int);
void Moving2Blocked(int, int, int *, int *);