#define NUM_BELT_PARTS 3
#define NUM_PANEL_INVENTORY 8
+#define NUM_PANEL_ELEMENTS 8
#define NUM_PANEL_CE_SCORE 8
#if 1
struct TextPosInfo magic_wall;
struct TextPosInfo magic_wall_time;
struct TextPosInfo gravity_state;
+ struct TextPosInfo element[NUM_PANEL_ELEMENTS];
struct TextPosInfo ce_score[NUM_PANEL_CE_SCORE];
struct TextPosInfo ce_score_element[NUM_PANEL_CE_SCORE];
struct TextPosInfo player_name;
void CreateGameButtons();
void FreeGameButtons();
void UnmapGameButtons();
+void RedrawGameButtons();
#endif