struct TextPosInfo time_hh;
struct TextPosInfo time_mm;
struct TextPosInfo time_ss;
+ struct TextPosInfo frame;
struct TextPosInfo shield_normal;
struct TextPosInfo shield_normal_time;
struct TextPosInfo shield_deadly;
struct GameButtonInfo
{
- struct MenuPosInfo stop;
- struct MenuPosInfo pause;
- struct MenuPosInfo play;
- struct MenuPosInfo sound_music;
- struct MenuPosInfo sound_loops;
- struct MenuPosInfo sound_simple;
+ struct Rect stop;
+ struct Rect pause;
+ struct Rect play;
+ struct Rect sound_music;
+ struct Rect sound_loops;
+ struct Rect sound_simple;
};
#else
/* values for graphics engine customization */
boolean use_native_emc_graphics_engine;
+ boolean use_native_sp_graphics_engine;
+ boolean use_masked_pushing;
int forced_scroll_delay_value;
int scroll_delay_value;
void InitPlayLevelSound();
void PlayLevelSound_EM(int, int, int, int);
+void PlayLevelSound_SP(int, int, int, int);
void RaiseScore(int);
void RaiseScoreElement(int);
void UnmapGameButtons();
void RedrawGameButtons();
+void HandleSoundButtonKeys(Key);
+
#endif