added support for text above drawing areas in level editor
[rocksndiamonds.git] / src / game.h
index 00131fb98a2babd7147389b47312daa93091c0c9..a4b1b0c5951e11bf8e8f55e67b60c83dca41882c 100644 (file)
@@ -129,6 +129,9 @@ struct GameButtonInfo
   struct XY panel_sound_music;
   struct XY panel_sound_loops;
   struct XY panel_sound_simple;
+
+  struct XY touch_stop;
+  struct XY touch_pause;
 };
 
 struct GameSnapshotInfo
@@ -234,6 +237,7 @@ struct GameInfo
   int centered_player_nr;
   int centered_player_nr_next;
   boolean set_centered_player;
+  boolean set_centered_player_fast;
 
   // values for random number generator initialization after snapshot
   unsigned int num_random_calls;
@@ -275,12 +279,12 @@ struct PlayerInfo
   int client_nr;               // network client identifier
 
   byte action;                 // action from local input device
-  byte mapped_action;          // action mapped from device to player
   byte effective_action;       /* action acknowledged from network server
                                   or summarized over all configured input
                                   devices when in single player mode */
   byte programmed_action;      /* action forced by game itself (like moving
                                   through doors); overrides other actions */
+  byte snap_action;            // action from TAS snap keys
 
   struct MouseActionInfo mouse_action;          // (used by MM engine only)
   struct MouseActionInfo effective_mouse_action; // (used by MM engine only)
@@ -452,6 +456,7 @@ void CreateGameButtons(void);
 void FreeGameButtons(void);
 void MapUndoRedoButtons(void);
 void UnmapUndoRedoButtons(void);
+void ModifyPauseButtons(void);
 void MapGameButtons(void);
 void UnmapGameButtons(void);
 void RedrawGameButtons(void);