struct XY redo;
struct XY save;
+ struct XY pause2;
struct XY load;
struct XY sound_music;
struct GameButtonInfo button;
/* values for graphics engine customization */
+ int graphics_engine_version;
boolean use_native_emc_graphics_engine;
boolean use_native_sp_graphics_engine;
boolean use_masked_pushing;
void GameActions(void);
void GameActions_EM_Main();
void GameActions_SP_Main();
+void GameActions_RND_Main();
void GameActions_RND();
void ScrollLevel(int, int);