#include "main.h"
-/* score for elements (also used by editor.c) */
-#define SC_EMERALD 0
-#define SC_DIAMOND 1
-#define SC_BUG 2
-#define SC_SPACESHIP 3
-#define SC_YAMYAM 4
-#define SC_ROBOT 5
-#define SC_PACMAN 6
-#define SC_NUT 7
-#define SC_DYNAMITE 8
-#define SC_KEY 9
-#define SC_TIME_BONUS 10
-#define SC_CRYSTAL 11
-#define SC_PEARL 12
-#define SC_SHIELD 13
-
void GetPlayerConfig(void);
+
+void DrawGameValue_Time(int);
void DrawGameDoorValues(void);
+
void InitGameSound();
void InitGame(void);
+
+void UpdateEngineValues(int, int);
+
void InitMovDir(int, int);
void InitAmoebaNr(int, int);
void GameWon(void);
void EdelsteinFunkeln(int, int);
void MauerWaechst(int, int);
void MauerAbleger(int, int);
+
void GameActions(void);
void ScrollLevel(int, int);
void TestIfGoodThingHitsBadThing(int, int, int);
void TestIfBadThingHitsGoodThing(int, int, int);
-void TestIfHeroTouchesBadThing(int, int);
-void TestIfHeroRunsIntoBadThing(int, int, int);
-void TestIfBadThingTouchesHero(int, int);
-void TestIfBadThingRunsIntoHero(int, int, int);
+void TestIfPlayerTouchesBadThing(int, int);
+void TestIfPlayerRunsIntoBadThing(int, int, int);
+void TestIfBadThingTouchesPlayer(int, int);
+void TestIfBadThingRunsIntoPlayer(int, int, int);
void TestIfFriendTouchesBadThing(int, int);
void TestIfBadThingTouchesFriend(int, int);
void TestIfBadThingTouchesOtherBadThing(int, int);
-void KillHero(struct PlayerInfo *);
-void BuryHero(struct PlayerInfo *);
-void RemoveHero(struct PlayerInfo *);
-int DigField(struct PlayerInfo *, int, int, int, int, int);
+void KillPlayer(struct PlayerInfo *);
+void BuryPlayer(struct PlayerInfo *);
+void RemovePlayer(struct PlayerInfo *);
boolean SnapField(struct PlayerInfo *, int, int);
boolean DropElement(struct PlayerInfo *);
void InitPlayLevelSound();
+void PlayLevelSound_EM(int, int, int, int);
void RaiseScore(int);
void RaiseScoreElement(int);