/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
+* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-98 Artsoft Entertainment *
-* Holger Schemel *
-* Oststrasse 11a *
-* 33604 Bielefeld *
-* phone: ++49 +521 290471 *
-* email: aeglos@valinor.owl.de *
+* (c) 1995-2001 Artsoft Entertainment *
+* Holger Schemel *
+* Detmolder Strasse 189 *
+* 33604 Bielefeld *
+* Germany *
+* e-mail: info@artsoft.org *
*----------------------------------------------------------*
-* game.h *
+* game.h *
***********************************************************/
#ifndef GAME_H
#include "main.h"
+/* score for elements (also used by editor.c) */
+#define SC_EDELSTEIN 0
+#define SC_DIAMANT 1
+#define SC_KAEFER 2
+#define SC_FLIEGER 3
+#define SC_MAMPFER 4
+#define SC_ROBOT 5
+#define SC_PACMAN 6
+#define SC_KOKOSNUSS 7
+#define SC_DYNAMIT 8
+#define SC_SCHLUESSEL 9
+#define SC_ZEITBONUS 10
+
void GetPlayerConfig(void);
void InitGame(void);
void InitMovDir(int, int);
void InitAmoebaNr(int, int);
void GameWon(void);
-boolean NewHiScore(void);
+int NewHiScore(void);
void InitMovingField(int, int, int);
void Moving2Blocked(int, int, int *, int *);
void Blocked2Moving(int, int, int *, int *);
void ContinueMoving(int, int);
int AmoebeNachbarNr(int, int);
void AmoebeUmwandeln(int, int);
-void AmoebeUmwandeln2(int, int, int);
+void AmoebeUmwandelnBD(int, int, int);
void AmoebeWaechst(int, int);
void AmoebeAbleger(int, int);
void Life(int, int);
void ScrollFigure(struct PlayerInfo *, int);
void ScrollScreen(struct PlayerInfo *, int);
-void TestIfGoodThingHitsBadThing(int, int);
-void TestIfBadThingHitsGoodThing(int, int);
-void TestIfHeroHitsBadThing(int, int);
-void TestIfBadThingHitsHero(int, int);
-void TestIfFriendHitsBadThing(int, int);
-void TestIfBadThingHitsFriend(int, int);
-void TestIfBadThingHitsOtherBadThing(int, int);
+void TestIfGoodThingHitsBadThing(int, int, int);
+void TestIfBadThingHitsGoodThing(int, int, int);
+void TestIfHeroTouchesBadThing(int, int);
+void TestIfHeroRunsIntoBadThing(int, int, int);
+void TestIfBadThingTouchesHero(int, int);
+void TestIfBadThingRunsIntoHero(int, int, int);
+void TestIfFriendTouchesBadThing(int, int);
+void TestIfBadThingTouchesFriend(int, int);
+void TestIfBadThingTouchesOtherBadThing(int, int);
void KillHero(struct PlayerInfo *);
void BuryHero(struct PlayerInfo *);
void RemoveHero(struct PlayerInfo *);
void RaiseScore(int);
void RaiseScoreElement(int);
+void CreateGameButtons();
+void UnmapGameButtons();
+
#endif